Sat. Jun 20th, 2026

One of the most remarkable aspects of video games as a creative medium is their potential to transcend mere entertainment. Often, we become so engrossed in intricate gameplay, breathtaking graphics, stunning art direction, seamless performance, and technical marvels that we overlook a fundamental purpose: video games are designed to tell stories, and sometimes, these narratives are profoundly important, heartbreaking, and emotionally intricate. This is undeniably the case with ‘And Roger’ by TearyHand Studio.

This is a remarkably concise yet incredibly impactful game that delves into a woman’s battle with dementia. The story unfolds from her perspective as she struggles to maintain control of her life while her memories become jumbled, fragmented, and astonishingly distorted. We experience her life through various phases, all intermingled in a disorienting whirlwind. She conflates her childhood and her father with later moments in her life, and her husband’s place in it all becomes increasingly unclear. This is where the title “And Roger” gains its full significance, referring to an unknown man who intrudes upon her life, yet who is, in reality, the man she fell in love with but can no longer truly recognize.

We navigate these confused and contradictory moments, witnessing protagonist Sofia’s fight to retain command of her memory. Fragments, moments, locations, and people appear and vanish in sequences that only occasionally possess coherent meaning. It’s a raw and difficult situation to witness, observing such a brutal illness erode someone in real-time. However, ‘And Roger’ doesn’t stop there; it also offers a glimpse into how Roger copes with Sofia’s decline.

Whether it’s the reality of his wife of many years no longer recognizing him, or his guilt-ridden confessions about how he treated her during her moments of vulnerability, the narrative as a whole—experienced through Sofia’s first-person perspective and Roger’s recounting and emotional outbursts—provides an insight into the impact of dementia on a household in a way few other creative endeavors manage to capture with such authenticity.

Once again, it’s raw and honest, deeply complex, and at times challenging to process, perhaps made even more so by the interactivity offered by the video game format. While ‘And Roger’ might be a visual novel, it presents a multitude of mini-game-like activities to overcome. There are puzzle-like tasks that get straight to the point: piecing together a memory to restore color and life to a pivotal moment in Sofia’s life, as well as memory challenges where you must recall wedding vows in order—fragments that illustrate the magic of moments Sofia and Roger shared. But there are also dark and overwhelming trials, from struggling to open a locked door to escape an unrecognizable, faceless figure, to simply trying to assemble the basic components of a larger memory to understand the whole. Most of these actions are performed with simple button presses or cursor manipulation, indicating a very basic gameplay design. Yet, you constantly feel a sense of losing control, of something somewhere preventing you from being the person you feel you should be. As simple as it may seem, TearyHand effectively uses gameplay to amplify its narrative vision.

‘And Roger’ is neither a complex nor a lengthy game; in fact, from a gameplay perspective, it’s quite succinct and basic. However, what TearyHand Studio has also crafted with this game is an immensely impactful and emotionally complex story that will leave a far more lasting impression than its roughly one-hour duration. Reaching the credits isn’t always easy, but I still recommend that all players try ‘And Roger.’ For such a compact and accessible title, you will truly get your money’s worth in terms of a poignant and moving experience.

By Finnegan Blackthorne

A Calgary-based gaming journalist with over seven years of experience covering the Canadian gaming landscape. Started his career documenting local gaming conventions before expanding into national industry coverage. Specializes in Canadian indie game development and emerging gaming technologies. His comprehensive reporting on prairie gaming culture and developer interviews has established him as a prominent voice in the Canadian gaming community

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