Tue. Mar 24th, 2026

Todd Howard Praises Xbox’s Preservation of Classic Bethesda RPGs

While the gaming world continues its eager wait for new installments in The Elder Scrolls and Fallout franchises, many players find themselves returning to the beloved classics within Bethesda’s extensive library. With only one significant remaster currently available for these iconic series, Todd Howard, the renowned game director, expressed his deep satisfaction that the original versions of these games remain readily accessible and playable.

Howard shared his long-held philosophy on older titles, emphasizing his preference for fully functional originals over extensive remasters. He stated, “For a long time, I’ve been a ‘no, no, no.’ It’s a game of its age, let’s just make sure it works.”

Adhering to this principle, Howard is particularly enthusiastic about Xbox’s dedicated efforts in game preservation through backward compatibility. “They’ve done an incredible job with backward compatibility,” Howard noted. “Right now, you can jump straight into the original Oblivion, Morrowind, or Fallout 3. They’re all backward compatible, running in 4K, which is just great.”

Howard did admit to having initial apprehensions regarding The Elder Scrolls IV: Oblivion Remastered, acknowledging “a million ways things could have gone wrong.” Despite these early concerns, fans largely welcomed the opportunity to revisit Cyrodiil with its visual and mechanical enhancements. This positive reception might potentially open doors for other Bethesda classics to receive similar updates, or perhaps it won’t be necessary, given that the original games continue to be fully accessible and enjoyable on modern platforms.

By Finnegan Blackthorne

A Calgary-based gaming journalist with over seven years of experience covering the Canadian gaming landscape. Started his career documenting local gaming conventions before expanding into national industry coverage. Specializes in Canadian indie game development and emerging gaming technologies. His comprehensive reporting on prairie gaming culture and developer interviews has established him as a prominent voice in the Canadian gaming community

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