He’s back! Following Super Meat Boy Forever in 2020, the iconic meat cube is once again starring in his own game: Super Meat Boy 3D. With its imminent launch on PC, PS5, Xbox Series X/S, and Nintendo Switch 2, we seized the opportunity to speak with Dominik Plaßmann, CEO and co-founder of developer Sluggerfly. We aimed to get answers to some burning questions about this challenging 3D platformer.
Before diving in, a big thank you to Plaßmann and Sluggerfly for taking the time to answer our questions.
How many ‘worlds’ can players expect in Super Meat Boy 3D, and what’s the typical playtime for completion? Are there incentives for players to revisit levels after finishing them?
Dominik Plaßmann: ‘We’ve included 5 distinct worlds in the game, each featuring a tougher ‘Dark World’ version of its levels. Additionally, every level has a hidden collectible and a specific time goal for 100% completion. Because of this, many players won’t likely conquer all challenges on their initial playthrough. Even after fully completing the game, there’s immense satisfaction in improving your best times. The transition to 3D also introduces numerous shortcuts and unique jumps, making level replays especially rewarding for players who enjoy optimizing their routes.’
Super Meat Boy games are notoriously popular for speedrunning. What’s the fastest you’ve seen the game beaten so far, and how quickly do you anticipate true experts will be able to complete it?
Dominik Plaßmann: ‘Honestly, we’re not ready to disclose specific times just yet. We’ve become quite skilled ourselves, and some of our testers have spent a lot of time with it, so we have a rough idea of what to expect—at least until players start completely breaking the levels, haha. A quick playthrough is definitely achievable, but tackling a full 100% speedrun will demand significantly more time and dedication.’
Super Meat Boy games are famously difficult. How does this philosophy of challenge integrate into Super Meat Boy 3D’s design? Have you considered more casual players, or is Super Meat Boy 3D, as expected, primarily for those who relish a tough challenge?
Dominik Plaßmann: ‘From the outset, we knew the game wouldn’t appeal to everyone, and that’s perfectly fine. Challenge is fundamental to the Super Meat Boy identity, and preserving that was crucial for us. That said, we always strive for balance by making the initial levels accessible to most players. As the game progresses, the difficulty naturally ramps up. However, most players should still be able to complete a full playthrough and reach the final boss, as the most formidable challenges are optional and not required to see the ending.’
How does the full transition to 3D fundamentally alter your approach to developing a Super Meat Boy game? For players who have only experienced Super Meat Boy in two dimensions, how will this evolution reshape their expectations?
Dominik Plaßmann: ‘The fundamental approach hasn’t truly changed. At its core, it’s still a game about precise, fast-paced movement, frequent deaths, and instant respawns. What the third dimension adds is a fresh layer of complexity to traversal. We had to rethink level design, especially with a fixed camera angle, to ensure everything flows smoothly. But overall, we strongly believe the classic Super Meat Boy feel remains very much intact.’
What’s your stance on using AI in game development?
Dominik Plaßmann: ‘We view AI as a tool that can be beneficial in specific areas, but not something to be adopted across the board. For instance, we wouldn’t incorporate AI-generated assets into our games.’
Given the game’s multi-platform launch, will Super Meat Boy 3D support any form of cross-save or cross-progression?
Dominik Plaßmann: ‘That is not currently planned.’
What’s one aspect of Super Meat Boy 3D you believe more people should be talking about?
Dominik Plaßmann: ‘Honestly, most of the game’s core aspects are already being discussed, which indicates that players truly grasp what Super Meat Boy is all about. From our developer perspective, the historical significance of Super Meat Boy as one of the indie titles that helped shape and establish the indie scene is something we’re very aware of, but naturally, this holds more weight for us than for most players.’
Once again, our thanks to Dominik Plaßmann for sharing his insights. Super Meat Boy 3D will be available soon on PC, PS5, Xbox Series X/S, and Switch 2.

