The return of James Bond to the gaming world is here with 007 First Light, developed by IO Interactive, the studio behind the acclaimed Hitman: World of Assassination trilogy. The developers’ previous work seemed to foreshadow their ambition to create a James Bond game, and now that opportunity has arrived.
However, Bond demands excellent gunplay, a compelling narrative, and of course, high-speed chases. These elements have historically been weaker points in the Hitman series. So, has IO Interactive perhaps taken on too much? I attended a preview event in London to find out. I spent 3.5 hours playing through three chapters of 007 First Light, and I’m here to share my impressions on the missions, stealth and shooting gameplay, and even a glimpse of the vehicles. Rest assured, I will refrain from revealing any story spoilers.
The preview covered the following aspects:
- Intro (00:00)
- Two Gameplay Pillars (01:35)
- Charm and Fists (03:40)
- Firearms (05:29)
- Gadgets (06:47)
- Vehicles (08:29)
- Presentation (09:36)
