Polyarc Games, Creators of Moss, Implement Layoffs to 'Significantly Reduce' Workforce
Today marks another challenging day for workers in the video game industry, particularly within virtual reality studios and developers. Polyarc Games, the acclaimed studio behind the *Moss* series, which has released two main installments, has announced substantial layoffs affecting a significant portion of its team.
In a statement released today, Polyarc confirmed a "significant reduction" in its workforce, stating:
"Today, we shared very difficult news at Polyarc.
"Following an unsuccessful company-wide effort to secure funding after a major project was canceled, we were forced to make the decision to significantly reduce the size of the company. This means we are saying goodbye to many talented individuals who have been a fundamental part of what we have built.
"We want to express our deepest gratitude to everyone affected. Your work, creativity, and commitment have been invaluable. Together, we created wonderful games, and we would not have come this far without you. Your contributions will continue to shape our culture and the games we create.
"Polyarc consists of exceptional developers across all disciplines. If you are looking for staff, please do not hesitate to contact us. We would be delighted to introduce you. In the coming days, we will also share a spreadsheet containing information about those affected and provide a link.
"Thank you to everyone who has been part of this journey."
Polyarc had reportedly been grappling with financial difficulties for several months. Their latest title, *Glassbreakers: Champions of Moss*, released in November, largely failed to gain significant traction.
This news comes amidst broader struggles within the VR sector. Even Meta, a key company responsible for one of the primary devices used to play Polyarc's games, has conducted multiple rounds of layoffs within its Reality Labs division, leading to the closure of several of its own VR game development studios.
These developments only intensify existing concerns that the virtual reality gaming niche could continue to shrink in the coming months and years, raising significant questions about the industry's future trajectory.
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